Not an idle question. Flint is a quarter of its decisions; his acquaintances, John's, a mass of its people. How many of those bear any love for their leadership? How many could say what their work stands for?
Riftwatch is no cause of its own, its existence a haphazard agreement. To stand against something is to stand for little at all.
"You have a ship. You have the funds, the friends."
All might be turned north. If Riftwatch is anything, then it's possibility: The promise of future access, of continued harbor. Useful only so far as one's goal extends — useful only if that extends beyond Nascere.
(Would Isaac go north? He doesn't intend to die for anything.)
An echo of a question John has turned in his mind already today. Why not simply go? Take whatever and whoever they can and leave, let Yseult and Thranduil and Rutyer chase them across the sea if they would.
"We have business that would benefit from connections here," John says slowly, careful. "When we broke from the Inquisition, I had said then that our remaining links to both Inquisition and Chantry would be a benefit to shield us from too much scrutiny."
Though the actions John had wanted had never materialized. Riftwatch is as ponderous and slow as the Inquisition had been in some ways, and the lure of shedding the less dedicated members is undeniable.
"I still believe there is value in our southern presence. Whatever happens after Nascere, we will still need to press back against Tevinter, and beyond that..."
A gesture of John's hand, tired, sweeping over all the things that likely keep Flint awake over the ever increasing stacks of paperwork on his desk. The Qun, Tevinter, then beyond them, the Chantry, Orlais, all these forces that would take them out at the knees one way or another if they were not prepared.
no subject
Not an idle question. Flint is a quarter of its decisions; his acquaintances, John's, a mass of its people. How many of those bear any love for their leadership? How many could say what their work stands for?
Riftwatch is no cause of its own, its existence a haphazard agreement. To stand against something is to stand for little at all.
"You have a ship. You have the funds, the friends."
All might be turned north. If Riftwatch is anything, then it's possibility: The promise of future access, of continued harbor. Useful only so far as one's goal extends — useful only if that extends beyond Nascere.
(Would Isaac go north? He doesn't intend to die for anything.)
no subject
"We have business that would benefit from connections here," John says slowly, careful. "When we broke from the Inquisition, I had said then that our remaining links to both Inquisition and Chantry would be a benefit to shield us from too much scrutiny."
Though the actions John had wanted had never materialized. Riftwatch is as ponderous and slow as the Inquisition had been in some ways, and the lure of shedding the less dedicated members is undeniable.
"I still believe there is value in our southern presence. Whatever happens after Nascere, we will still need to press back against Tevinter, and beyond that..."
A gesture of John's hand, tired, sweeping over all the things that likely keep Flint awake over the ever increasing stacks of paperwork on his desk. The Qun, Tevinter, then beyond them, the Chantry, Orlais, all these forces that would take them out at the knees one way or another if they were not prepared.
https://www.youtube.com/watch?v=ORBgNjm2K0w
"I'm not a sailing man, John," No shit. "But I hope you've an end to that horizon."